Hey guys,
I have a problem with displaying an animation that uses 3DSMax ( 8 ) bones. When I export an animation to (skin) .tva and view it in modelview/game engine some (not all) of the bones seem to 'hop around', not exactly where their keys tell them to. I figured out that it happens when the bones do not have basic 3 transformation keys set up (position, rotation, scale) always when we change the one of them. "Hopping" stopped, but the thing is that some bones now slightly changed their initial position when I view the model in modelview :?
And that's only for the begining, it all went "almost" well because I did not link bone systems to other bone systems or objects using max 'select and link' option. When I link them the whole model looks... well, quite different ;] Each vertex changed its initial position to somewhere else

The model is stretched and completely deformed.
What up whit' dat? :?