Must I create a low poly model for all my high poly models?
No, not needed. It's optional to speed up occlusion culling. In occ. cull. biggest objects on screen get rendered to test which objects are hidden. So it's good to have
occluder low poly (to be rendered fast).
What is mean exactly tvsm advancedscene scenenminimum and scenemaximum ?
It's the bounding box of your world. Same as TVPhysics.SetWorldSize. TVSM and TVPhysics work the same way, they need to know the maximum world size to slice it.
This "feature" in new versions will probably be deprecated. New space partioning algorithms will be added!My problem is that, I have a big ground in my game, so when I use TVSM, sometimes the ground is disappear.
One of the reasons can be the above question; you set too small world size?
Hope I was of help.