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Author Topic: Role Playing Game Builder. Beta Release  (Read 1821 times)
peteym5
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Posts: 101


« on: February 16, 2011, 08:47:18 PM »

http://www.thepetezone.com/imperiummagica/Index.htm

The download contains the editor (builder) and the client (player) you need to play the games.

I have create a page with GoDaddy. I am in the process of checking for bugs and issues with the program. I will be making simple upgrades and corrections over the next couple of months as I am getting involved with another project for the next few months. Later I will be working to upgrade to TV6.5 and possibly replace the database component.

Update 2/23/10 - Added several scenery element forms for arched tunnels, cave tunnels, arched windows, and domed like roofs. Also made peak style roof more detailed. This adds more pieces to dungeons and towns. A slight change made with the Item edit table, part of a upgrade I am working on.

I am looking for ideals on what can I do to reduce the amount of work in setting up a 3D dungeon style Role Playing Game. I am working on some things with assistance with the database table editing. Maybe there are a few more things can be done with the 3D dungeon world editing. I am always open to suggestions and why I come to these forums to get input from people.


I have started porting over to Truevision 6.5 engine. Primarily experimenting with a version of my 3D scenery editor. I am looking at TV65 samples and looking for ideals for new scenery elements I can add it. A complete version with 6.5 won't be available for download until I have completely ported over the whole program. Problem is I have tinker with every component one at a time and figure out how to get it working. I still have many 3DS files to port to TVM. What I have done so far runs faster than the 6.3 version.

One earlier upgrade will be make use of the water effects animation in 6.5. I am going to make it possible to have water appear in designated parts of a scene/dungeon, I have already split water in 4 areas. The other one is make use of the minimesh to generate some foliage on landscapes. Being primarily Dungeon based RPG, most of this stuff is for backgrounds. Imperium Magica does not require landscapes to be present.
« Last Edit: March 26, 2011, 10:26:53 PM by peteym5 » Logged
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