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Author Topic: Role Playing Adventure Builder  (Read 12950 times)
peteofborg
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Posts: 103


« on: June 04, 2004, 12:34:38 PM »

I have created a very powerful  RPG builder that use Truevision3D engine. The most recent update to Realm Magic makes it possible to create more elaborate games. I have a few of my own ideals that will be going into development shortly.

I will be taking a short break from working on this project, then will start doing some research on a multiplayer upgrade and a graphics upgrade to take advantage of more Truevision3D features.

If anybody is interesting in making RPGs' please visit my page. I am sure I will provide assistence if needed and post games along side mine.

Links:
http://rmzone.petermeyer.net/
http://sky.prohosting.com/pjm1/rp3da.htm
http://www.angelfire.com/trek/peteofborg/rp3da.htm
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badson
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« Reply #1 on: June 04, 2004, 03:05:31 PM »

LOL!  When I click on the screenshots link it redirects me to a porn site.  Or are these the screenshots?  If so, where do I buy this thing?Huh!!!!
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bbence
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« Reply #2 on: June 04, 2004, 05:30:52 PM »

Quote from: "badson"
LOL!  When I click on the screenshots link it redirects me to a porn site.  Or are these the screenshots?  If so, where do I buy this thing?Huh!!!!


Porn site? You may need to check that PC you're using, you probably have an IE hijacker around or something similar. Smiley

Anyway, the RPG builder is looking nicely.  Cool
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Quarantine
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Posts: 167


« Reply #3 on: June 04, 2004, 10:24:06 PM »

Why do you have 3 links to the same page on different hosts?

Damn angelfire link hosed my IE, opened up a search bar and crashed. After that launching IE would crash immediately. Had to reinstall IE after downloading the webinstall using another system.
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peteofborg
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Posts: 103


« Reply #4 on: June 04, 2004, 10:35:49 PM »

OK, I have looked at the links. Appears that Angelfire was spelled Anglefire, which is an adult oriented dating sight. I have fixxed the links and updated it with new screen shots. I am not creating any porn type of pornographic software or any of the women you have seen are associated with RP3DA.

The reason why I have multiple links is incase one sight goes down, you can go to one of the other sights. This happens from time to time from bandwidth consumption. I have working on distrubating the software via peer to peer networks like Fast Track or Bit-Torrent, but need a few people to share the files to get it started.
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peteofborg
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Posts: 103


« Reply #5 on: March 18, 2005, 10:58:17 AM »

Hello Everyone here at Truevision. For the last 4 years I have been involved with a project that is a 3D Role Playing Game Maker. I enjoyed working on the project over the years. However some things have been going on in my personal life where I cannot dedicate myself to completing RP3DA to expectations.

I am at this time announcing that I am looking to hand RP3DA off to a new set of programmers who can make RP3DA into something great. Since the early days of programming, I knew to do everything possible was going to a major undertaking. I know there is more I would like to do.

I know there are a few out there who are looking to do a MMORPG project and this is one feature I cannot add by myself. Other features are a scripting language, more character attributes, curse attacks, gambling, and continue work to improve speed and appearence of games made with RP3DA.

If you feel that you are up to the challange of taking on programming for RP3DA, you may contact me at borg5of11pete@yahoo.com. There may be profit sharing  involved and would share the source code with a small group of intelligent programmers.

inks:
http://rmzone.petermeyer.net/
http://sky.prohosting.com/pjm1/rp3da.htm
http://www.angelfire.com/trek/peteofborg/rp3da.htm

Email:
borg5of11pete@yahoo.com
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GoodVillain
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Posts: 1631


« Reply #6 on: March 18, 2005, 11:40:56 AM »

My team and I are willing to buy this. Check your email.
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newborn
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« Reply #7 on: March 18, 2005, 11:52:35 AM »

Wow man, that sucks! I've been foloowing the dev. of your porject since you presented it the first time... Thats couple of years ago Smiley

Hope everything is fine on your side...
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GoodVillain
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Posts: 1631


« Reply #8 on: March 18, 2005, 12:03:23 PM »

Me too, also if your wondering why I am buying the project I will tell you. Ive seen a lot of projects go far and I have seen even more projects die. He has gotten very far on this project. I am afraid of its future. So I have decided to attempt to obtain it and let some dedicated developers finish it. If I am indeed given the project to continue, I will allow community members to join in on its development incase you were interested in the project.
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newborn
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« Reply #9 on: March 18, 2005, 01:22:46 PM »

GV: you will agree that taking someone else's code and building on it is quite a run!
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Eric
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« Reply #10 on: March 18, 2005, 01:31:15 PM »

sorry to see that you are stopping development.  I too was following your project since its start - I hope it ends up in good hands, and I hope you come back some day.
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peteofborg
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Posts: 103


« Reply #11 on: March 24, 2005, 12:16:37 AM »

Hello Everyone again. I have read some of your recent posts. I have been in contact with GoodVillian. His team at Digital Damage will be doing some work with the project. I will still be around for support and probably help with a few upgrades. We have talked about giving the project a new name and adding new features. Nothing official for a name yet. It would be interesting to see what this new team will come up with.
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peteofborg
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Posts: 103


« Reply #12 on: May 28, 2005, 12:13:25 AM »

Hello everyone, thanks for your support over the years. Well recently been working on some stuff that is MMORPG related like megasize mapping technology and a task assignment system. Realm Magic will be distrubated through metcasoft.com and include many other new features.

Now since there is a possibility of generating profit from this software, I would like to bring in atleast two or three co-programmers and hope you can contact me for details.
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peteofborg
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Posts: 103


« Reply #13 on: January 04, 2006, 01:45:41 PM »

Hey anybody still interested in this project, would like to hear from you and need some suggestions.... Project now known as Realm Magic.
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Manjinder Singh Lamba
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Posts: 11


« Reply #14 on: January 07, 2006, 06:58:14 AM »

I tried to down load but the main components links aren't working . Can't check the demo, see what is tobe done.
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Svekke
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Posts: 16


« Reply #15 on: January 07, 2006, 01:43:27 PM »

the truevion3d engine could do more than the screens i see
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peteofborg
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Posts: 103


« Reply #16 on: January 08, 2006, 03:16:19 PM »

At present I am working on the next set of upgrades which make the builder easier to use and make games with less steps. Will have some onscreen adjustments to visual elements, allowing the user see adjustments as they are being made. I have upgraded to a premium server. I plan on adding more RPG and Truevision components, but right now concentrating on getting some updates for the editor to work.

http://rmzone.petermeyer.net/
http://sky.prohosting.com/pjm1/rp3da.htm
http://www.angelfire.com/trek/peteofborg/rp3da.htm
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peteofborg
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Posts: 103


« Reply #17 on: January 27, 2006, 11:03:20 AM »

Realm Magic is now available for download. It is being released as beta because I know some of its features still not functioning as I would like them. I am in the process of making a game which will test and demonstrate many of the new features.

http://rmzone.petermeyer.net/
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peteofborg
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Posts: 103


« Reply #18 on: February 24, 2006, 12:07:50 PM »

Realm Magic is currently in debugging stage and as of version .89 is more stabalized. I will be working on the first online game that uses the Realm Magic techniques. Check out recruitment if you are interested in assisting with development.
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peteofborg
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Posts: 103


.92
« Reply #19 on: March 13, 2006, 09:07:46 PM »

Hello, I have recently posted version .92 which many of the features were debugged. I have create a screen shot and texture art pages for review. I have put a freeze on adding new features unless I can get some assistence from co-developers.

I am also looking for suggestions on how to make entering the game data easier. I am looking into doing more of a spreadshhet style grid layout for several of the tables, options to use predefined data for items, or anything that will reduce the workload on the game author.
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