Thanks for the feedback, guys!

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Wurmy1029:I'm guessing you received the error while creating a font error? This bug has been driving me crazy, and it's on the top of my priority list. But I
can't seem to figure it out. It's very strange. It works on the first level and very often on the second level, but not on the third. The code is the same. It happens (I guess) when creating the text after the loading is finished
or when loading the fonts for the countdown.
The code for the "finished loading and waiting for player to press mouse button"-screen
Do
'Looping until mouse button is pressed...
Dim LoadText As Integer
LoadText = ScreenText.TextureFont_Create("font", "arial", 16, False)
TV.Clear()
ScreenText.TextureFont_DrawTextFontID("Ready!", pntFormDim.Width / 2 - 30, 150, &HFFFF0000, LoadText)
ScreenText.TextureFont_DrawTextFontID("Press left mouse button to continue", pntFormDim.Width / 2 - 150, 175, &HFFFF0000, LoadText)
Inp.GetMouseState(tmpMouseX, tmpMouseY, tmpMouseB1, tmpMouseB2, tmpMouseB3, tmpMouseScrollNew)
TV.RenderToScreen()
Loop Until tmpMouseB1 <> 0
After this loop is created, the rest of the fonts are set (see below) and the main loop starts
Dim GiftFont As Integer
Dim ScoreFont As Integer
Dim FinalScoreFont As Integer
Dim StartFont As Integer
GiftFont = ScreenText.TextureFont_Create("font", "arial", 16, True)
ScoreFont = ScreenText.TextureFont_Create("font", "arial", 12, True)
FinalScoreFont = ScreenText.TextureFont_Create("font", "arial", 16, False)
StartFont = ScreenText.TextureFont_Create("font", "arial", 150, False)
What can possibly be wrong? I have a hard time reproducing this error too, I can't make it fail on my computers (or maybe I'm completely off and it's not the fonts that's the problem).
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java:1) I've been wondering about the fog too. Maybe I'll "dim it down" a little bit. It should be entertaining, not annoying!

2) This is my favourite level too, but a few people where complaining that this level was too hard. So I made the sleigh easier to control, and made the level shorter (it was about 5 times as long when I first made the level).
3) With the walking snowmen I really don't know what to do. I think I should have animated them somehow, but how does a snowman walk?

And I was so very disappointed with MilkShape (or to be more specific: the result I was able to achieve with MilkShape) when I animated the snowman that I just made it as simple as I could so now the snowmen just slide around on the ground...
And having them turn around when they get to the edge is a great idea! Why didn't I think of that?
