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Author Topic: Red Sled Down - A little (and perhaps crappy?) X-mas game!  (Read 4086 times)
Moskus
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Posts: 74


« on: December 05, 2005, 05:31:22 AM »

Christmas time is soon upon us! What would be more fitting than a Christmas game? Cheesy

I call it "crappy" for two reasons:
- Your games are way better! Cheesy This is my first TV3D program (that I can "release")
- Some people have encountered two bugs I cannot seem to fix. If you can give me any pointers, it would help me alot!

It's a game with three levels:
Level 1: Control Santa and find 10 presents. When Santa hits a present, you have picked it up. The quicker you are the higher the score. Control Santa by using the mouse the mouse.
Level 2: Santa needs to use his sled to get down from the mountain. Control the sled by using the mouse.
Level 3: Snowmen are stealing the presents! Stop them by throwing snowballs at them. You have 25 snoballs, stop as many as you can. Control Santa by mouse and the W, S, A and D keys. Mouse button 1 fires a snowball.

It was originally designed to entertain ten-year olds (which it apparently does), so please don't expect too much. Wink

Click here to download it.

Oh, I almost forgot. I'm betting that most of you guys already have the TV3D SDK installed, so if or when you install Red Sled down be sure to choose "Install Red Sled Down without Truevision3D DLLs" as this will (hopefully) make your life much easier. Cheesy

A few pictures:







Again, click here to download it. Wink[/b]
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Wurmy1029
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Posts: 64


« Reply #1 on: December 05, 2005, 07:06:43 PM »

Interesting game. Lets hope you finish it before Christmas.  Cheesy
Anyways, I noticed that in the Update History, you fixed a bug that prevented you from going to level 3, but when I tried to go to level 3 it gave me some error. Then I tried it again, and it worked.
 :?:  :?: I'm not sure what this means, but OK.
Personally I liked level 2. It was fun. And shooting evil living "zombie" snowmen of doom was fun too. Cheesy
Hope you finish it soon,


Wurmy1029
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java
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Posts: 353


« Reply #2 on: December 05, 2005, 09:35:55 PM »

Wow, great little game! I know you said it ways for ten year olds, but I would be lying if I said I didn't have fun playing it Smiley. Some thoughts about each level:

Level 1 - The controls were really easy and intuitive, the camera was perfectly smooth and good following, but the fog made it kind of hard to find some of the presents... although I guess that is the point, but maybe younger people would get frustrated...

Level 2 - This was my favourite level, my only criticism is that it was too short!!!

Level 3 - Good, except that the snowman animations didn't really look like walking... and they left the arena really quickly. Maybe they should turn around once they get to the edge?

Overall, great little game! Hope to see more from you in the future!!!

-java
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What?? I have to sell a game to buy a license, but I have to buy a license to sell a game...
Moskus
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Posts: 74


« Reply #3 on: December 06, 2005, 03:08:58 AM »

Thanks for the feedback, guys! Cheesy

------------------------------------------------

Wurmy1029:
I'm guessing you received the error while creating a font error? This bug has been driving me crazy, and it's on the top of my priority list. But I can't seem to figure it out. It's very strange. It works on the first level and very often on the second level, but not on the third. The code is the same. It happens (I guess) when creating the text after the loading is finished or when loading the fonts for the countdown.

The code for the "finished loading and waiting for player to press mouse button"-screen
Code:

        Do
            'Looping until mouse button is pressed...
            Dim LoadText As Integer
            LoadText = ScreenText.TextureFont_Create("font", "arial", 16, False)
            TV.Clear()
            ScreenText.TextureFont_DrawTextFontID("Ready!", pntFormDim.Width / 2 - 30, 150, &HFFFF0000, LoadText)
            ScreenText.TextureFont_DrawTextFontID("Press left mouse button to continue", pntFormDim.Width / 2 - 150, 175, &HFFFF0000, LoadText)
            Inp.GetMouseState(tmpMouseX, tmpMouseY, tmpMouseB1, tmpMouseB2, tmpMouseB3, tmpMouseScrollNew)
            TV.RenderToScreen()
        Loop Until tmpMouseB1 <> 0


After this loop is created, the rest of the fonts are set (see below) and the main loop starts
Code:

        Dim GiftFont As Integer
        Dim ScoreFont As Integer
        Dim FinalScoreFont As Integer
        Dim StartFont As Integer
        GiftFont = ScreenText.TextureFont_Create("font", "arial", 16, True)
        ScoreFont = ScreenText.TextureFont_Create("font", "arial", 12, True)
        FinalScoreFont = ScreenText.TextureFont_Create("font", "arial", 16, False)
        StartFont = ScreenText.TextureFont_Create("font", "arial", 150, False)


What can possibly be wrong? I have a hard time reproducing this error too, I can't make it fail on my computers (or maybe I'm completely off and it's not the fonts that's the problem).


------------------------------------------------

java:
1) I've been wondering about the fog too. Maybe I'll "dim it down" a little bit. It should be entertaining, not annoying! Wink

2) This is my favourite level too, but a few people where complaining that this level was too hard. So I made the sleigh easier to control, and made the level shorter (it was about 5 times as long when I first made the level).

3) With the walking snowmen I really don't know what to do. I think I should have animated them somehow, but how does a snowman walk? Wink And I was so very disappointed with MilkShape (or to be more specific: the result I was able to achieve with MilkShape) when I animated the snowman that I just made it as simple as I could so now the snowmen just slide around on the ground...

And having them turn around when they get to the edge is a great idea! Why didn't I think of that? Wink
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newborn
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WWW
« Reply #4 on: December 06, 2005, 10:02:08 AM »

hahahahahaha! okay, I had fun!
hey! wait! why can't  I quit? HEY!! (alt-f4)
there ya go... must be the evil snowmans! lmao
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Moskus
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Posts: 74


« Reply #5 on: December 07, 2005, 05:20:47 AM »

As long as you're entertained, I'm satisfied! Cheesy
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pizzayoyo
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« Reply #6 on: December 07, 2005, 08:38:02 PM »

That was a really fun game! I didn't run into any errors, and it was very creative. Good job!
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Moskus
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Posts: 74


« Reply #7 on: December 08, 2005, 03:10:14 PM »

Thanks! Cheesy

Can I quote you on that?  :lol:
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pizzayoyo
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« Reply #8 on: December 08, 2005, 04:14:49 PM »

Lol sure.
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[Alvaron]
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Posts: 256


« Reply #9 on: December 09, 2005, 03:13:43 PM »

Very fun to play !!
I liked it a lot :p
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Moskus
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Posts: 74


« Reply #10 on: December 12, 2005, 08:32:46 AM »

Thanks Alvaron! Cheesy


-----

Turns out I've made a mistake when storing the scores on the server. This should now be fixed. Smiley
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