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Author Topic: Meadow Demo  (Read 1822 times)
AriusEso
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« on: April 03, 2008, 05:31:23 PM »

Some of you may remember the original meadow from the old beta sub. This version was written just after 6.5 went public. So it runs on the current build. It has a few extra features thrown in also - mostly some fullscreen post shaders that I poached from NVIDIA. You'll notice there is a music credit in there. Ignore that, the music crashed on some systems for some unknown reason so I removed it - I just forget to remove the credit also Smiley.

[click for 1280x1024]






[couple of the post shaders, click for 1280x1024]



You will need to have the Delphi/C++ TV3D DLL registered on your system. This demo also only runs on cards capable of SM2( shader model 2 ).

You can download Meadow here: http://azazeldev.org/mdonew/mdo.rar
If you view the source within the Delphi IDE you need to install: http://azazeldev.org/mdonew/flatstyl.zip

The old version of Meadow, with source for Delphi, C++, VB6, VB.NET and c# can be found here: http://azazeldev.org/mdo/

( the old version will need tweaking before it compiles or runs )
« Last Edit: April 04, 2008, 05:45:19 AM by AriusEso » Logged

Hypnotron
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« Reply #1 on: April 03, 2008, 07:23:23 PM »

nice.  lots of good stuff in this demo.  someone should port to c# again Tongue
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Venus
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« Reply #2 on: April 03, 2008, 07:35:10 PM »

Yeah port it to c# I still have the old one.

I like it. Thank you Arius.
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Venus
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zwiglm
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« Reply #3 on: April 04, 2008, 05:33:36 AM »

download for "flatstyl.zip" not valid.
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Cheers,
Martin
AriusEso
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« Reply #4 on: April 04, 2008, 05:46:25 AM »

Fixed.

http://azazeldev.org/mdonew/flatstyl.zip

It may error when you try to build the VCL. It'll highlight "vcl50" probably, just change it to "vcl" and it should build.
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DarekRuman
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WWW
« Reply #5 on: May 21, 2008, 12:16:57 PM »

Hi,

I would love to run this demo - but after windows fade in - it quits to windows.

Can you solve my problem?

Here is log :

Code:
05-21-2008 19:08:56 | --------------------------------------------
05-21-2008 19:08:56 | Truevision3D Debug/Log File
05-21-2008 19:08:56 | --------------------------------------------
05-21-2008 19:08:56 | Engine Version : 6.5
05-21-2008 19:08:56 | ENGINE INFO : DLL Compilation time May 15 2008 21:29:57
05-21-2008 19:08:56 | DEVICE INIT : Initialize Depth
05-21-2008 19:08:56 | DEVICE INIT : Initializing the device in windowed mode, with a render surface size of 1024x400, format 22, depthbuffer 75
05-21-2008 19:08:56 | VIEWPORT MANAGER : Main viewport initialization
05-21-2008 19:08:56 | VIEWPORT MANAGER : Main viewport initialized (1024x400)
05-21-2008 19:08:56 | DEVICE INIT : Initialization successful !
05-21-2008 19:08:56 | DEVICE INFO :  3D Card : NVIDIA GeForce 8600 GT by GOZ@www.Tweakforce.com  | Card ID : 1026 | Driver ID : 727267
05-21-2008 19:08:56 | DEVICE INFO : Available texture memory : 487 MB
05-21-2008 19:08:56 | DEVICE INFO : Vertex Shaders 3.0 supported in hardware.
05-21-2008 19:08:56 | Debug info : vs fffe0300  ps ffff0300
05-21-2008 19:08:56 | DEVICE INFO : Pixel Shaders 3.0 supported in hardware.
05-21-2008 19:08:56 | DEVICE INFO : Driver used is a DirectX9-level driver 'nv4_disp.dll'. Excellent
05-21-2008 19:08:56 | DEVICE INFO : Card Type Geforce6xxx/7xxx/8xxx/ATIRadeonX1xxx  Level card, third generation of programmable card
05-21-2008 19:08:56 | TEXTURE MANAGER : Loading of 'data\geom_media\flare.dds' successful 'light flare' on index 3
05-21-2008 19:08:56 | TEXTURE MANAGER : Loading of 'data\geom_media\sparklesparkle.dds' successful 'light flare' on index 4
05-21-2008 19:08:56 | TEXTURE MANAGER : Loading of 'data\geom_media\waves.dds' successful 'Waves' on index 5
05-21-2008 19:08:56 | TEXTURE MANAGER : Successfully created a cubic render surface of side size 64 on slot 6
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Korinu
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« Reply #6 on: May 21, 2008, 02:49:31 PM »

Same here
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Lenn
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« Reply #7 on: May 21, 2008, 04:24:19 PM »

Perhaps it has issues with the new prerelease.
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AriusEso
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« Reply #8 on: May 21, 2008, 05:16:06 PM »

It is the new pre-release. It's cause Sylv changed the render surface creation function.
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AriusEso
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« Reply #9 on: May 21, 2008, 05:39:31 PM »

Uploading a new compile now.

*grumbles about useless string name additions to classes people should be keeping track of themselves anyway*
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AriusEso
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« Reply #10 on: May 21, 2008, 05:43:08 PM »

Ok, all done.

http://azazeldev.org/mdonew/mdo.rar
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Lenn
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« Reply #11 on: May 22, 2008, 09:28:10 AM »

Works now. Just that everything seems to be too fast, like it's in fast forward. I get around 100-160fps on core2 duo 6750 @ 3Ghz and 8800gt. Smiley

The post processing shaders are also pretty sweet. Let's have someone convert it to C# or VB now Tongue that'd be greatttt.

Cheers Arius!
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ownage
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« Reply #12 on: July 11, 2008, 04:13:22 AM »

Anyone had any luck on porting this to Vb.net? I would really like to see it in VB and it looks like others do too!
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HumanoidTyphoon
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« Reply #13 on: July 16, 2008, 02:54:02 AM »

Anyone had any luck on porting this to Vb.net? I would really like to see it in VB and it looks like others do too!

That would be nice ^_^
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Ordo Ab Chao
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