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newborn
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« on: March 13, 2004, 10:44:54 AM » |
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In the spirit of developping the TV community and easy of use, I decided to create an application that will let the users to edit their landscape. In conjunction with TexGEN, I think that LandED will be a great tool.
What we should find in this app: - Texture painter (like in tutorial paint on ground) - Heightmap editor (maybe a generator, I'll see what i can do with that) - Spline based roads (with TVPath)
I would ask the community to give me ideas of stuff that we should find in such an application.
BTW: It's gonna be open source, free, and whatever. So everyone can benefit from it: use it or learn from it.
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TecnoBacon
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« Reply #1 on: March 13, 2004, 01:22:49 PM » |
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Hey Newborn, There are a few out there to look at, Take a look at what I am doing, maybe you can give me some ideas too. www.tecnobacon.com go to the Editor page
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newborn
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« Reply #2 on: March 14, 2004, 09:53:30 PM » |
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I have good news for you!
As ever clever and very generous, darqShadow handed me the code to his WorldDev3D so I won't have to reinvent the wheel.
On a side note, project is going well. I'm slowed down by the learning curve of VB.Net, but when TV3D hardcore stuff will kick in, it should go faster.
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tweakbox
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« Reply #3 on: March 14, 2004, 11:11:50 PM » |
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yea, vb.net has it's own way of being really weird, but it shouldn't take you too long to get used to how it works, or at least it didn't take me too long. I still don't use it though, I still prefer VB 6, but that's because I've got 5 years experience in vb6 and 4 months in .net.
Anyway, keep us up to date on your project, it's always nice to see things getting done.
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I want to make a puzzle with like 40,000 pieces, and when it's done, it says "Go Outside"
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aliasx
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« Reply #4 on: March 15, 2004, 01:33:57 AM » |
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What would be really useful and probably almost impossible would be to take a scan of a real life map. Some how mark the heigths of the contours and then convert this to actual terrain.
I know there are ways to convert DEM data to greyscale heightmaps but unless you live in the US of A getting DEM data is tricky and/or expensive.
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newborn
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« Reply #5 on: March 15, 2004, 09:58:19 AM » |
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Well if you can't afford buying those DEM maps, what I can suggest you is to take a peek at Terragen and World Machine, 2 great landscape generators.
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darqSHADOW
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« Reply #7 on: March 15, 2004, 03:00:22 PM » |
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The code I gave Newborn actually already has Sylvain's Perlin Noise function in there for the landscapes, but there was a slight bug that I never had a chance to work out, so it wasn't turned on for the release.
DS
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TrueVision3D Project Manager The fast and simple way of 3D development.
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aliasx
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« Reply #8 on: March 15, 2004, 05:11:18 PM » |
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Well if you can't afford buying those DEM maps, what I can suggest you is to take a peek at Terragen and World Machine, 2 great landscape generators. I actually need certain real life maps converted to heightmaps rather than a random generated terrain. This is why I have been investigating DEMs.
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JeffWeber
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« Reply #9 on: March 16, 2004, 08:36:35 AM » |
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We used DEM data in our simulator, but we didn't use heightmaps. We just took the raw data and ran it thru an algo that set the heights of our landscape verts.
-j
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""Space is deep, Man is small and Time is his relentless enemy" --Orson Scott Card
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aliasx
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« Reply #10 on: March 16, 2004, 09:13:45 AM » |
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Jeff,
It was your mentioning of DEM many moons ago that set me off down this route, but alas as I mentioned we can't easily get DEM data for Europe.
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Eric
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« Reply #11 on: March 16, 2004, 02:50:46 PM » |
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Vince, do you think you could add texturing by area? Meaning the user defines a polygonal shape area on the terrain, and its filled with the specified texture. I have successfully done this in my old terrain editor, if you want I can dig up the code.
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darqSHADOW
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« Reply #12 on: March 16, 2004, 02:57:07 PM » |
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Eric, The WD3D code already had the region tool built, and that is exactly what this was meant for. =) Vince just has to figure out how to convert my DXTex class from VB6 into VB.Net now.  DS
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TrueVision3D Project Manager The fast and simple way of 3D development.
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newborn
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« Reply #13 on: March 16, 2004, 03:09:59 PM » |
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Eric, The WD3D code already had the region tool built, and that is exactly what this was meant for. =) Vince just has to figure out how to convert my DXTex class from VB6 into VB.Net now.  DS ... and it's a pain in the a _ _
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darqSHADOW
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« Reply #14 on: March 16, 2004, 03:31:59 PM » |
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Vince gets to see my beautiful use of VB Pointers now.  Ohh what fun. LOL... DS
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TrueVision3D Project Manager The fast and simple way of 3D development.
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Eric
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« Reply #15 on: March 16, 2004, 04:38:56 PM » |
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ah cool, glad to see regions are in 
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newborn
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« Reply #16 on: June 08, 2004, 06:39:29 AM » |
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PUNK NOT DEAD!!
herm... teenagehood spurring back again, sorry... What I really wanted to say was :
Project not dead!
Sorry, no screenies yet, but the LandED project is being converted (recoded) under 6.5 (beta) and it's progressing well.
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e!chhoernchen
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Posts: 327
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« Reply #17 on: June 08, 2004, 07:11:34 AM » |
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in 6.5? then i really want to see some screenshots :roll:
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newborn
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« Reply #18 on: August 09, 2004, 10:32:43 AM » |
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LandED died, hail to WorldED!
Now what is going to be the difference between these two apps, might you ask...
The simple fact that there are so many great/excellent/superb landscape generator like WorldMachine and Terragen makes no sense to try to rivalize with them. Better concentrate on other functions...
My friend was looking at what LandED was becoming and said " Vince, this is not a landscape editor, this is a map/world editor... You're not editing the landscape, you're loading it, shaping it and set all other things like the environment, which has notihng to do with the landscape itself... Better rename it"... So did I...
WorldED has evolved alot since it migrated from LandED. The export code is almost complete (missing water export) and most of the environment appartus are included (only the sun and lens flare are missing). Water is now part of the environment and reflections are working. I intend also to add Zaknafein's realtime day/night cycle so we have a better view of the in game rendering.
I uploaded the latest working version of WorldED so you can peek at it. Have a fun!
EDIT: Link Removed ..
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newborn
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« Reply #19 on: August 09, 2004, 11:47:15 AM » |
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I removed the file as requested by TV3D admins. It seems that we are not allowed to post either code or compiled project... Sorry for the inconveniance
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