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I'm back! (And so is EEGUI!)
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Topic: I'm back! (And so is EEGUI!) (Read 1904 times)
EagleEye
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Posts: 345
I'm back! (And so is EEGUI!)
«
on:
November 07, 2009, 04:59:03 PM »
So yeah, I spent a long time in a deep programming funk...
What's been up with me you may ask? Well, child #4 is on the way...
I am officially out of the community college and at the university now, and formally accepted in to the college of education as a teacher education candidate.
I think my biggest block to actually PROGRAMMING is that I played WOW too much. I have pretty much stopped playing WOW, so I find I have a ton of time now!
Anyway, a few things in the works...
I'm going to re-evaluate EEGUI and how it all works. I'm not entirely sure which direction I'll take it, but I really want to make it more friendly for developing with. I mean it's powerful and useful, but... there are some things I want to change.
For example... I have it all set up to allow you to use solid colors. Why? Who DOESN'T use a texture for everything these days? The only purpose for a control that only uses a solid background color is for quick prototyping.
My plan is to have a default texture built in that will be used so things will always show up. Just by doing this, a lot of the complexity (and memory usage!) of all controls will be greatly reduced.
Anyway... just saying I'm back...
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Vermund - A Matter of Life and Death
MMORPG
My TV Projects
- EEGUI (A GUI for TV6.5 with .NET 2005+), Material Editor, tutorials, and more!
AriusEso
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Posts: 940
Esoteric
Re: I'm back! (And so is EEGUI!)
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Reply #1 on:
November 10, 2009, 01:43:48 PM »
Welcome back EE, congratulations on the 4th sprog.
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darqSHADOW
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Posts: 2817
Re: I'm back! (And so is EEGUI!)
«
Reply #2 on:
November 10, 2009, 03:51:16 PM »
Welcome back! And congrats on the fork() =)
John
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TrueVision3D Project Manager
The fast and simple way of 3D development.
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