Gronardo World Editor
Written by Pat Shearon aka Hawthorne.
For sales Contact:
Sales@zepastudios.comImportant Links
http://www.zepadev.nethttp://www.truevision3d.comSpecial Thanks to:
Goglay (Kevin Chiu), AriusEso (Geoff Wilson), Sylvain, Almaris, Mithian (John Rodenburg), Crim (Jack Bray), Zaknafein (Renaud Bédard), Blindsided, JohnB2 (John Brewer), Ninechars (Chad Wegner) and the TrueVision3D Community.
Version 1.2 Release notes
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Fixed Landscape splatting issues on seams was missing seam edges on some systems (floating point error has been fixed).
Fixed 1.2 map crahes due to bad TVAI settings has been fixed.
Fixed Loading maps that did not contain water after a map that had water was causing a crash, this has been fixed.
Fixed Selecting on a 4 corner seam would not raise one of the corners properly, this has been fixed.
Fixed Selecting on particular vertices on one end of a map with the selection tool would cause a crash when a filter was applied. This has been fixed.
Fixed Splat manager was not updating all splats properly in its list after splats were created or removed, this has been fixed.
Fixed Heightmap importing was causing a crash. This has been fixed.
Fixed Map creation defaults.
Fixed Foilage removal was not removing properly this has been fixed.
Added Holding the shift key down now will increase your movement speed over land.
Added Splat erasing on any level, custom, auto or slopes.
Added RGB offsets for Skyshader's Coloration.
Added Adjust to last selection filter added for terraforming.
Added Mold landscape to Mesh feature.
Added Select landscape via Mesh Vertices.
Added AI Pathing creation for Actors/Cameras/Mesh. You can also save Path graphs for server side pathfinding.
Added AI Collision system.
Added AI Movement system.
Added AIAgent Abstract class which can be used by you and is part of each mesh and actor.
Added AIScripting layers (C# and VB.NET based scripting with interface/object exposure)
Added Packaging System API (Gzip based).
Added Camera Y adjust in Geonardo under Options.
Added Rendering markers for AI paths.
Added Volume clouding special effect.
Added SSAO (Screen space ambient occlussion) effect.
Added Depth buffer render viewport.
Added You can now place selection markers on mesh (Selection Options/Select GroundOnly) this is useful when making AI paths on slopes of mesh and other mesh structures.
Added New C# source code Samples have been addede to the installation package.
Added a demo map (demo.map) has been added to the setup build and you may load it for an example of what you can make.
Added a playback standalone system (Geoplay.exe and Geoplay.cfg) these 2 files come installed with geonardo and can be used to play back your maps outside of the editor (you will still need to distribute TV6.5 DLL's and Geoworld's API DLL's in order to make this work on other computers that do not have the Geoworld API installed. A stand alone Geoplay setup [geoplay_v12.exe] comes with 1.2).
Updated the User interface now has tab coloration and has been broken into 2 areas, Managers and World Builders.
Updated the Actor class has been upgraded with an AIAgent and a new MeshGroup collection. These class additions allow you much greater control over AI, mesh groups, shaders, blending and more.
Updated the Mesh class also has the new AIAgent and MeshGroup systems in place.
Updated several Geoworld API enhancments and new features for special effect building and world interaction.
Updated extended several new custom shader options to all sub systems.
Updated Adjusted lighting and sun/fog settings for a better world color blend scheme.
Updated Several new Collection managers have been added under the properties of mesh and actor to help better manage your settings and access to them (Geonardo).
The new Geoworld_v12.exe (
http://www.zepastudios.com/sales/geoworld_v12.exe)
The system comes with 1.2 Geoworld API, 1.2 Geonardo World Editor, Source Code examples, Geoplay and Geoplay's Setupkit, and a Media library of examples with a demo map.
-Pat