|
Hawthorne
|
 |
« on: February 03, 2009, 08:03:46 PM » |
|
http://www.ftw-studios.com/tv3d/zepadev/Just to clear some things up, this product is FREE. You do NOT have to pay me a dime to use it and make demos or games. If you do publish a game that you plan to SELL I do ask for 99 dollars to use the system as your publication tool, other than that everything that comes with the kit is yours to use and make stuff with. Now I do sell the source code and multi user setups for small studios that do cost a little more but they come with a lot more (namely source code). This version comes with a full working demo map, tons of new shaders, tons of AI scripts, some starting models and actors! Leave me feedback if you have any questions or comments! -Pat
|
|
|
|
« Last Edit: February 03, 2009, 10:59:54 PM by Hawthorne »
|
Logged
|
|
|
|
|
JohnB
|
 |
« Reply #1 on: February 03, 2009, 10:28:38 PM » |
|
WOOT - Thanks for the update Hawthorne!
John B.
|
|
|
|
|
Logged
|
|
|
|
NPSF3000
Community Member

Posts: 29
|
 |
« Reply #2 on: February 04, 2009, 06:24:53 AM » |
|
two things,
1) Hawthorne, create a new map, goto World builder > special effects > select a effect (I know this works with depthofview) > place effect = unhandled exception…
2) Could one say that you can use geoworld to do most of what you want, downgrade to tv3d if it can't and if that doesn;t work downgrade to the .netframework? (i'm betting on a yes, but want a 'pro' to back it up)
|
|
|
|
|
Logged
|
|
|
|
Ghost
Community Member

Posts: 49
|
 |
« Reply #3 on: February 04, 2009, 08:33:34 AM » |
|
I tried it and the program freezes every time. When opening a map, creating a new one or running geoplay.exe  In opened the Geoplay project and found it freezes the second time Render() is called. It works when I comment out GeoWorldClass.Update(Truevision.Engine.TimeElapsed()). I have a GeForce 8600M GT.
|
|
|
|
|
Logged
|
|
|
|
|
Hawthorne
|
 |
« Reply #4 on: February 04, 2009, 04:40:30 PM » |
|
two things,
1) Hawthorne, create a new map, goto World builder > special effects > select a effect (I know this works with depthofview) > place effect = unhandled exception…
2) Could one say that you can use geoworld to do most of what you want, downgrade to tv3d if it can't and if that doesn;t work downgrade to the .netframework? (i'm betting on a yes, but want a 'pro' to back it up)
You are correct. I broke Depth of View! Seems like I totally forgot to load its blur pass and thats causing the crash. I shall have it fixed in the next version. on #2, yes, your assets will transcend any of thsoe systems and most of the code will in principal. Obviously there will be some conversion but in the end Geo was based on TV was based on DirectX so its all in a strange way related!
|
|
|
|
|
Logged
|
|
|
|
|
Hawthorne
|
 |
« Reply #5 on: February 04, 2009, 04:41:48 PM » |
|
I tried it and the program freezes every time. When opening a map, creating a new one or running geoplay.exe  In opened the Geoplay project and found it freezes the second time Render() is called. It works when I comment out GeoWorldClass.Update(Truevision.Engine.TimeElapsed()). I have a GeForce 8600M GT. I would love to see your Debug.txt file from a new map creation. You are the first to report something like this which is making me think that is a driver, shader model, or ram issue or something of that nature. -Pat
|
|
|
|
|
Logged
|
|
|
|
Ghost
Community Member

Posts: 49
|
 |
« Reply #6 on: February 05, 2009, 03:43:40 AM » |
|
I would love to see your Debug.txt file from a new map creation. You are the first to report something like this which is making me think that is a driver, shader model, or ram issue or something of that nature.
-Pat
Works now  . I just replaced the MTV3D65.dll in the folder with the one from the TV3D SDK.
|
|
|
|
|
Logged
|
|
|
|
|
Hawthorne
|
 |
« Reply #7 on: February 05, 2009, 11:44:14 AM » |
|
Works now  . I just replaced the MTV3D65.dll in the folder with the one from the TV3D SDK. Good to hear. Let me know if I can be of assistance. -Pat
|
|
|
|
|
Logged
|
|
|
|
NPSF3000
Community Member

Posts: 29
|
 |
« Reply #8 on: February 07, 2009, 05:10:23 AM » |
|
On the problem i talked to you about earlier, i have somthing i would like you to explain, please.
When the template reads the config file it creates a set of url's...
"Paths.SetPaths(np);"
(np = C:\Users\NPSF3000\Desktop\Geoworld_v15\Media\Worlds)...
How come when it does this all the paths it generate's weird urls like this...
C:\Users\NPSF3000\Desktop\HEADSHOT\Project\Programmers\Template(DO NOT ALTER)\GeoPlay C#\Media\WorldsMedia\AudioVideo\
and for worlds Paths.Worlds = "C:\\Users\\NPSF3000\\Desktop\\HEADSHOT\\Project\\Programmers\\Template(DO NOT ALTER)\\GeoPlay C#\\Media\\WorldsMedia\\Worlds\\"
But the correct URL is "C:\\Users\\NPSF3000\\Desktop\\HEADSHOT\\Project\\Programmers\\Template(DO NOT ALTER)\\GeoPlay C#\\Media\\Worlds\\"
Why does it create this "\\WorldsMedia\\" section?
|
|
|
|
|
Logged
|
|
|
|
|
Hawthorne
|
 |
« Reply #9 on: February 07, 2009, 02:50:34 PM » |
|
On the problem i talked to you about earlier, i have somthing i would like you to explain, please.
When the template reads the config file it creates a set of url's...
"Paths.SetPaths(np);"
(np = C:\Users\NPSF3000\Desktop\Geoworld_v15\Media\Worlds)...
How come when it does this all the paths it generate's weird urls like this...
C:\Users\NPSF3000\Desktop\HEADSHOT\Project\Programmers\Template(DO NOT ALTER)\GeoPlay C#\Media\WorldsMedia\AudioVideo\
and for worlds Paths.Worlds = "C:\\Users\\NPSF3000\\Desktop\\HEADSHOT\\Project\\Programmers\\Template(DO NOT ALTER)\\GeoPlay C#\\Media\\WorldsMedia\\Worlds\\"
But the correct URL is "C:\\Users\\NPSF3000\\Desktop\\HEADSHOT\\Project\\Programmers\\Template(DO NOT ALTER)\\GeoPlay C#\\Media\\Worlds\\"
Why does it create this "\\WorldsMedia\\" section?
It does not create that. You are doing something outside of the normal setup or not placeing a backslash in the configuration file. Remmber that Geoplay.SLN is just a solution to use as a guide, if you change parts of it you are on your own. If you do use GeoPlay for testing, follow the rules of the configuration file and be sure to end all paths with a "\" -Hawthorne
|
|
|
|
|
Logged
|
|
|
|
NPSF3000
Community Member

Posts: 29
|
 |
« Reply #10 on: February 07, 2009, 07:30:11 PM » |
|
Hmm...
Well it is creating those url's on my machine (and i haven't changed any code that would effect that, only added a try...catch around a bad section to help me figure out the problem).
Even when I hardcode the .map file in it still fails to actually load... could this be a permissions thing?
Vista 64...
|
|
|
|
|
Logged
|
|
|
|
|
Hawthorne
|
 |
« Reply #11 on: February 08, 2009, 12:26:07 AM » |
|
Hmm...
Well it is creating those url's on my machine (and i haven't changed any code that would effect that, only added a try...catch around a bad section to help me figure out the problem).
Even when I hardcode the .map file in it still fails to actually load... could this be a permissions thing?
Vista 64...
Saw some of your text in IRC, make sure when making a new program you tell it to compile for x86 and not x64 or Geoworld nor TV will compile.. FYI!
|
|
|
|
|
Logged
|
|
|
|
NPSF3000
Community Member

Posts: 29
|
 |
« Reply #12 on: February 08, 2009, 01:10:54 AM » |
|
Okay, i know have a VB version up and running! (Special thanks Taneas).
I've still got a map loading prob, but now that everything else is functioning, and im back to my native tongue i feel a bit better (my goal is a vb template, getting stuck on a c# template was demoralising).
To be continued...
EDIT:
Its not working ATM... But i have a feeling everything should work out fine - the world does load when I hardcore the url now, so I will perfect my own system of getting the map location. There are one or two more bugs to work out but I need to work on a piece of homework for the next few hours. THANKS TO ALL.
EDIT 2: I finally have it working... roughly anyway.
I'm getting a few interesting messages here and there, and a few things arn't really handled well (IMO) but it does initialise the thing, and it does render. It shouldn't take me long to perfect it to my use's (its probably the first thing i'll do), after which time i'll write up a little doc on it and host it somewhere so everyone can enjoy.
If anyone who is thinking of using this reads this, don't get the wrong idea, these guys are great - i'm justvery special and they went out of there way to help me. Great software, great people.
|
|
|
|
« Last Edit: February 08, 2009, 03:45:43 AM by NPSF3000 »
|
Logged
|
|
|
|
sydbod
Community Member

Posts: 32
|
 |
« Reply #13 on: February 08, 2009, 04:36:08 AM » |
|
I tried it and the program freezes every time. When opening a map, creating a new one or running geoplay.exe  Can confirm this problem. I have the exact same problem. Am running a HD 4850 video card. Replaced the MTV3D65.dll from the application with the one from the file set from the latest "TV3D SDK 6.5\sdk\dotnet" and now things appear to work OK. Regards sydbod 
|
|
|
|
|
Logged
|
|
|
|
|
Eric
|
 |
« Reply #14 on: February 08, 2009, 05:40:26 PM » |
|
grats on your release hawth. Keep it coming!
|
|
|
|
|
Logged
|
|
|
|
asnane
Community Member

Posts: 18
|
 |
« Reply #15 on: June 20, 2009, 02:48:39 PM » |
|
does it work with delphi 2009?
|
|
|
|
|
Logged
|
: [ LailaheillallaH ] :
|
|
|
|