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Author Topic: G.E. 2D texture input screens (TV6.2 and VB6)  (Read 1889 times)
Lordtek
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Posts: 35


« on: April 18, 2007, 01:10:23 PM »

First off; thanks for all the patience and support, second as some of you know project 3 is done and is available at my slow ftp site.

ftp://galacticempires.sytes.net/Tutorial/Prog3/

Project 4 wich is the final version of project 3 can be downloaded a lot faster at planet source code.

 http://www.planet-source-code.com/vb/scripts/BrowseCategoryOrSearchResults.asp?optSort=Alphabetical&txtCriteria=lordtek&blnWorldDropDownUsed=TRUE&txtMaxNumberOfEntriesPerPage=10&blnResetAllVariables=TRUE&lngWId=1

This program goes over how to load fonts, texture images as well as adding sound to rollover (mouse over) images, making a textbox and starting a listbox.

There's an extra dynamic texture loader/coder program that can help save you some typing time when you have to load a bunch textures on a screen just by copying and pasting.

NOTE- I have to rewrite a lot of code because it very specific to my game so If it has bugs please remember
     1 please let me know and i will fix it immediately
     2 I have to remove encryption, dll code references and access information
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common sense isn't common anymore
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