Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: Game Archiving File System Completed.  (Read 1563 times)
Qbasic8
Customers
Community Member
*****
Posts: 121

Nothing Is Funner Then DirectX Coding.


WWW
« on: August 29, 2007, 12:05:59 PM »

Well I finally got around to finish up my archiving dll last night. What it does is this:

You give a list of files and a new archive name and it encrypts & stacks the files into one archive. So now all your textures are 1 file, all your audio are 1 file, etc. During the game before you need a texture you simply extract it with Archive.Extract(FileID). It generates a temp file and the game continues. After the game is done using the file it automatically gets deleted.

The encryption is done with a seeding algorithm. Their is a base seed given but each file in the archive gets a new seed automaticaly. This is so if mulitple people would use this Archiver, they coudln't decrypt another persons work. It was developed in vb 6 (activex dll) but I can port it to a regular Api style dll.

My question is, how many of you people would want/use it? If their is a big enough demand I will release it. (Not the source but the dll & help file on how to use it.)

We wrote this to protect our game files from people stealing / tampering with it. If their is enough demand I will add compression & CRC checking as well. So if your intrested or suggest other features let me know.
Logged
JukkaKevät
Customers
Community Member
*****
Posts: 182


« Reply #1 on: August 29, 2007, 03:09:15 PM »

Sounds neat. I think there will be plenty of use for that kind of middleware. Not me though, I do public domain Smiley

--------------
www.studiohorisen.com
Logged
Celledor
Customers
Community Member
*****
Posts: 242


WWW
« Reply #2 on: August 29, 2007, 04:31:56 PM »

Cool... Tried do something simlary my self in vb6 but never put enough time to get it to work properly.

Would be glad to test it, so that I can lay my time elsewhere  Wink
Logged

Qbasic8
Customers
Community Member
*****
Posts: 121

Nothing Is Funner Then DirectX Coding.


WWW
« Reply #3 on: August 29, 2007, 04:41:39 PM »

Ok, I am going to do 2 more nights of kicking its butt to make sure its crash proof. I forgot to mention that the encryption can be turned on or off. I'll write a help file tonight and will have it ready for a beta release sat evening. If you need any features added now is the time to ask Smiley
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks