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Game Archiving File System Completed.
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Topic: Game Archiving File System Completed. (Read 1563 times)
Qbasic8
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Posts: 121
Nothing Is Funner Then DirectX Coding.
Game Archiving File System Completed.
«
on:
August 29, 2007, 12:05:59 PM »
Well I finally got around to finish up my archiving dll last night. What it does is this:
You give a list of files and a new archive name and it encrypts & stacks the files into one archive. So now all your textures are 1 file, all your audio are 1 file, etc. During the game before you need a texture you simply extract it with Archive.Extract(FileID). It generates a temp file and the game continues. After the game is done using the file it automatically gets deleted.
The encryption is done with a seeding algorithm. Their is a base seed given but each file in the archive gets a new seed automaticaly. This is so if mulitple people would use this Archiver, they coudln't decrypt another persons work. It was developed in vb 6 (activex dll) but I can port it to a regular Api style dll.
My question is, how many of you people would want/use it? If their is a big enough demand I will release it. (Not the source but the dll & help file on how to use it.)
We wrote this to protect our game files from people stealing / tampering with it. If their is enough demand I will add compression & CRC checking as well. So if your intrested or suggest other features let me know.
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JukkaKevät
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Posts: 182
Re: Game Archiving File System Completed.
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Reply #1 on:
August 29, 2007, 03:09:15 PM »
Sounds neat. I think there will be plenty of use for that kind of middleware. Not me though, I do public domain
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www.studiohorisen.com
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Celledor
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Posts: 242
Re: Game Archiving File System Completed.
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Reply #2 on:
August 29, 2007, 04:31:56 PM »
Cool... Tried do something simlary my self in vb6 but never put enough time to get it to work properly.
Would be glad to test it, so that I can lay my time elsewhere
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Studio VEUS
Qbasic8
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Posts: 121
Nothing Is Funner Then DirectX Coding.
Re: Game Archiving File System Completed.
«
Reply #3 on:
August 29, 2007, 04:41:39 PM »
Ok, I am going to do 2 more nights of kicking its butt to make sure its crash proof. I forgot to mention that the encryption can be turned on or off. I'll write a help file tonight and will have it ready for a beta release sat evening. If you need any features added now is the time to ask
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