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Hawthorne
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« on: November 14, 2006, 12:18:36 PM » |
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Hi, some of you guys may remember a project called Dominus Online. It was an ambitions MMO project using TV 6.2. Needless to say it didnt quite make it to the level we had wished for but we learned a lot back then. I hope this art and model pack will help some of you learn as much as we did making it. The package includes .X actors and mesh, houses, boats, docks, monster, some attatchable armor, sword, tree's, bushe's, barrel's and other odd's and end's. This work is not allowed for use in a commercial project, but for learning purposes! have fun! 16 megs of art http://www.theregulators.org/dominus_art.zip-Pat Shearon aka Hawthorne ps: Watch for our new game soon, Fiefdom running on 6.5
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Eric
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« Reply #1 on: November 14, 2006, 12:34:12 PM » |
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thanks a bunch for sharing Hawthorne, although I probably have this buried on my HD somewhere from DO alpha lol. But its great to share with the community and I'm sure many people will find this useful [edit] mirror: http://7hq.org/sylvain/dominus_art.zip [/edit]
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« Last Edit: October 11, 2007, 07:09:10 AM by Eric »
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Javin
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« Reply #2 on: November 14, 2006, 12:34:37 PM » |
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Mirror: www.Javin-Inc.com/TV65/dominus_art.zipI for one would like to give a VERY sincere "thank you" to Hawthorne for his selfless gift of this content. One of the absolute hardest things to get started as an indy developer is the artwork for games. Without art, you can't make a decent demo, without a decent demo, you can't get art. It's a horrid catch 22 that's held my own games up for years. By making this content available for FREE, he has given the community one of the best gifts possible, making it even easier for people to get started in the gaming genre. He's even hosting this very large file on his personal server! (He has given me permission to mirror the pack to help share the bandwidth load.) You people REALLY need to give a hearty thank-you to Hawthorne for his generosity! -Javin
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Come and join us on IRC for TV3D help! Server: www.TrueVision3D.com:6667Channel: #TV3DLicensed (Open to both licensed, and non-licensed users.)
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AGT
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« Reply #3 on: November 14, 2006, 12:34:37 PM » |
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That's very kind of you Hawthorne. Thanks for sharing this. I wish you much better luck with Fiefdom!
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Mixael
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« Reply #4 on: November 14, 2006, 12:45:57 PM » |
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Hawthorne, you are very much liked and appreciated! While I need to either work on my art/modeling, I also need stuff to "practice" with in my programming.
It is with sincere thanks that I kneel before you and whisper a "Thank you, and God bless!" to you. (See, I can role-play!)
Truly, you are too kind,
Michael
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A bug is a feature that didn't make it into the manual.
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sgrippa
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« Reply #5 on: November 14, 2006, 03:56:12 PM » |
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That was very very very kind of you; we all know that an indie always faces the egg and chicken problem of artwork. Sharing this with the community give all of us the sense of what this place is  . BTW, if you'd like to share your bandwidth load I may mirror the file for you too. Just le me know.
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Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning. (Rich Cook)
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Rynus_Rein
Community Member

Posts: 1008
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« Reply #6 on: November 14, 2006, 04:16:14 PM » |
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well, I think I am able to use this xD
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Rynus Rein Current Project: MapX Live, Society3D
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Massive
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« Reply #7 on: November 14, 2006, 05:20:16 PM » |
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Cool, thanks for these Hawthorne.
These models offer an excellent variety to test in my world. I only have a small selection of models and it is difficult for me to test the network engine. Paging in and out with duplicate models isn't representative of the true outcome so these are a great aid.
Thanks Again Massive
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Raine
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« Reply #8 on: November 14, 2006, 09:20:16 PM » |
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Thanks Hawthorne, most kind of you. And it's really appreciated.
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HamsterTrainer
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« Reply #9 on: November 24, 2006, 04:55:53 PM » |
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Thank you very much :-)
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Raul
Customers
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Posts: 550
I like games.
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« Reply #10 on: November 25, 2006, 12:02:36 AM » |
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I have started the download. Thanks Hawthorne from all my heart  :oops:
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Turael
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« Reply #11 on: September 05, 2007, 01:22:07 PM » |
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anyone got a mirror of the *.zip package? would be nice  thanks!
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Turael
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« Reply #13 on: September 05, 2007, 02:16:32 PM » |
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thanks a lot 
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nateslunaXX
Community Member

Posts: 229
Be cool..! Study Hard...
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« Reply #14 on: October 08, 2007, 09:03:48 AM » |
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how do you manage the animations it's in one big animated sequence?
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 Nathan Alcon, BSIT - Life is a never ending Cycle of Learning
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vbCrLf
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Posts: 326
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« Reply #15 on: October 08, 2007, 02:09:29 PM » |
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Use TVActor.AddAnimationRange() to add animations.
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nateslunaXX
Community Member

Posts: 229
Be cool..! Study Hard...
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« Reply #16 on: October 08, 2007, 07:27:12 PM » |
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i.c. thanks.. ^_^ i could save that right?
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 Nathan Alcon, BSIT - Life is a never ending Cycle of Learning
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SylvainTV
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« Reply #17 on: October 09, 2007, 04:34:00 PM » |
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Animations created by AddAnimationRange are saved to TVA via TVActor.SaveTVA.
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nateslunaXX
Community Member

Posts: 229
Be cool..! Study Hard...
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« Reply #18 on: October 10, 2007, 06:35:39 AM » |
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yes i tried that one..i saved the .x file after adding animation ranges to TVA, but when i opened it again i got an error. i used the model viewer. i guess i did something wrong i'll try again.
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 Nathan Alcon, BSIT - Life is a never ending Cycle of Learning
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