Hey everyone, long time no see... It's me Aeon and I'm starting this thread to let everyone know I'm back to TV. I have a few things I want to get going again, one is fixing some bugs and adding more to my Ammunition SDK (bbence, I'm still trying to get textures aligned properly, I haven't forgot about ya).
Some of you may know that I left TV in 2007(ish) to work with XNA. While I love the simplicity of XNA I found myself having to do a TON of work to get an XNA engine worthy of even comparing it to TV. Well, after 2 years in development and all I released it, called Reactor 3D. Unfortunately all my hard work was pretty much for naught. XBox Live Community Games tanked and is NOTHING like Microsoft promised the service would be when it launched. I released a small 2d puzzle game called Alchemist.
Alchemist did pretty well on launch even though XBox Live Marketplace's New Arrivals list was broken when I launched it. The first month I made a decent return but the following months its slowed to a crawl. People say "Market more", other say "Get the word out, get your game reviewed" and I've done all that. While I'm not hanging up my hat on XNA for good (I still have the source code to Reactor 3D and still work on it every once in a while) I have closed Reactor 3D to outsiders due to the fact that the Community Games service didn't do as well as everyone planned and I couldn't recruit more programmers to help work on the engine. While it was a great learning experience I eventually realized it was WAY too much work for one guy to handle (or at least this guy).
So, with my new experience developing an XNA game engine I tip my hat off to Sylvain. How on EARTH was he able to make TV what it is today I have no idea. 2 years of hard core development and my engine was still lacking a uniform lighting system, physics, and collision detection. So it has made me appreciate TV that much more.
So now that I'm back, interested in TV again, my skills with XNA will probably come in handy. One thing I want to do to TV is add MY landscape class to it. Reactor 3D featured a Geoclipmapped terrain system and my first project coming back to TV will be to port that over. Geoclipmapped terrain is heavy on shaders (SM 3.0) but allows for much more detailed landscapes and larger landscapes. I'll post about this soon as I start implementing my landscape with TV.
So here's to my homecoming, I hope I wasn't missed terribly
