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aeon
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« on: September 30, 2007, 06:38:53 PM » |
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Wow, am I really announcing my SDK? Is this the weekend of release? I think it is. I told people that I would be releasing this weekend so it must be. What is AmmunitionSDK? Ammunition is a collection of Imaging Filters for GDI Images with the ability to transfer a TVTexture to a GDI Bitmap and back! My TVMap Loader 1.0 which loads Half-Life 1 .Map files, compiles into TVMeshs, and dynamically loads the associated textures. TVMap is fully Physics enabled for no-hassle collisions. It also supports a 95% complete GUI, Random Name Generation, and a Multithreaded TCP Client/Server library. http://ammunitionsdk.gabereiser.comDownload and start using it today! !!OPEN SOURCE!!
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« Last Edit: May 31, 2008, 02:00:48 AM by aeon »
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serial
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« Reply #1 on: September 30, 2007, 07:38:36 PM » |
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Looks like a good feature set but how much are you going to be asking for this?
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aeon
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« Reply #2 on: September 30, 2007, 09:49:49 PM » |
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[RELEASED]
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« Last Edit: October 02, 2007, 01:35:50 AM by aeon »
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Raine
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« Reply #3 on: October 01, 2007, 02:16:42 AM » |
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It would be nice to see the sdk in action (namely screenshots). Or are there some and I've missed them? 
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Rynus_Rein
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« Reply #4 on: October 01, 2007, 02:23:39 AM » |
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you could also transform it into a full-blown scriptable game layer (like the unreal engine)
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Rynus Rein Current Project: MapX Live, Society3D
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HumanoidTyphoon
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« Reply #5 on: October 01, 2007, 05:44:56 AM » |
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Sounds packed with lots of useful features!  I like your idea on giving the source away to customers once you have lost interest in the project.
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Ordo Ab Chao
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WEst
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Daniel Martinek
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« Reply #6 on: October 01, 2007, 07:50:13 AM » |
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A great pack of very useful things indeed. Looking forward to test them all.
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Greetings
Daniel Martinek Lead Programmer Roaming Nova Studios
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juhogii
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« Reply #7 on: October 01, 2007, 09:54:17 AM » |
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That sounds promising indeed. I am definitely going to test it and hopefully even make some game with it  Keep up the good job!
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satch
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« Reply #8 on: October 01, 2007, 12:11:50 PM » |
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hey good work! im downloading it, the features sound really sweet 
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XXL
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« Reply #9 on: October 01, 2007, 12:35:53 PM » |
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hey good work! im downloading it, the features sound really sweet  you are downloading it? where is the link??? am i blind?
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aeon
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« Reply #10 on: October 02, 2007, 01:36:58 AM » |
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released today! Documentation going up, example are in the download.
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juhogii
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« Reply #11 on: October 02, 2007, 06:45:27 AM » |
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I can't see the link either. Am I doing something wrong? I registered yesterday already. 
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vbCrLf
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« Reply #12 on: October 02, 2007, 07:17:06 AM » |
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After you log in, click "Register" on the right... Took me some minutes to figure it out  Good job Aeon, I'm testing it now EDIT: Tried the name generator - I think you have to work little more on it  About the other stuff, I'm waiting until you documentations. Good Luck!
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« Last Edit: October 02, 2007, 07:27:27 AM by vbCrLf »
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juhogii
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« Reply #13 on: October 02, 2007, 08:34:22 AM » |
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Oh I see  Downloading...
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aeon
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« Reply #14 on: October 02, 2007, 08:43:33 AM » |
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The names generated aren't going to be things like John and Jacob. However, there are a bunch of different regional settings so if you don't like the names that Barbarian gives you, there are 2 other styles as well. Barbarian Soft and Barbarian Hard. Play with it.
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juhogii
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« Reply #15 on: October 02, 2007, 09:27:31 AM » |
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I just got my first touch to this. It seems this requires internet connection to validate that the user has indeed registered(so that one can't generate that code for the username on his own).
How is this going to be handled in final release? I don't have any problems with it while developing (as long as the internet stays up, too bad that can't be guaranteed by anyone). But with the actual program or game I might be releasing some day the situation could be all different. I don't think I'll want my finished program to work only when internet is available.
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aeon
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« Reply #16 on: October 02, 2007, 09:49:53 AM » |
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I just got my first touch to this. It seems this requires internet connection to validate that the user has indeed registered(so that one can't generate that code for the username on his own).
How is this going to be handled in final release? I don't have any problems with it while developing (as long as the internet stays up, too bad that can't be guaranteed by anyone). But with the actual program or game I might be releasing some day the situation could be all different. I don't think I'll want my finished program to work only when internet is available.
If your connected to the internet, it will try to authenticate against the servers, if your not, it will do it locally.
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juhogii
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« Reply #17 on: October 02, 2007, 10:50:25 AM » |
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That makes more sense 
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juhogii
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« Reply #18 on: October 04, 2007, 04:52:14 PM » |
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I'll probably play with the TVmap at weekend if I will be able to figure out how to use it. Has anyone else given it a try yet? I suppose it's quite easy to use. The name generator at least was. And produced some fancy names 
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aeon
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« Reply #19 on: November 18, 2007, 11:35:07 PM » |
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bump  New release, fixed bugs, introduced some new things
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