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Bug #842: Shader.destroy problem
Product:
TV3D SDK 6.5
Language:
Visual Basic 6
Current State:
New
Resolution:
Unconfirmed
Created On:
April 14th, 2010
Last Modified:
April 14th, 2010
Reported By:
bloomk
I have a car object that has it's own shaders (each car has a seperate instance of these shaders). If i destroy these shaders when i destroy the car they are associated with all accorances of that shader that are created from that point on do not render..

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