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Bug #834: Small textures
Product:
TV3D SDK 6.5
Language:
C++
Current State:
New
Resolution:
Unconfirmed
Created On:
April 24th, 2009
Last Modified:
April 24th, 2009
Reported By:
Squee
I was using a small texture of 16x16 or 32x32 for graphics for a checkbox. I noticed when those were drawn they they were slightly stretched a few pixels in a strange way. When I increased the image size to 128x128 it draws the images perfectly how ever.

I havent tried to copy a section of the image yet to see, if using a larger image of which you only use a small section gives the same problem. If wanted, I could try that. I only used the full image so far.

I am using Render surfaces and the 2D draw texture functions to do this.

I don't know if this is considered a bug or not, but it is something I ran into that could be considered a bug depending on how you look at it.

Comments:

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