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Bug #752: Light semantics
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
New
Resolution:
Unconfirmed
Created On:
August 26th, 2007
Last Modified:
August 26th, 2007
Reported By:
GD
When one of lights that was active on a mesh is deleted (mesh has a custom shader), variables in shader with light semantics of deleted light stay filled. They should go back to null vectors.

Comments:

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