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Bug #738: Animation Blending Broken
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
New
Resolution:
Unconfirmed
Created On:
August 2nd, 2007
Last Modified:
August 2nd, 2007
Reported By:
sybixsus
Animation Blending is broken on one-shot animation. If I try to blend from a one-shot animation ( which has been allowed to finish playing, of course) into a looping animation, with Actor-BlendAnimationTo() the blending parameter is completely ignored. I've tried every combination of the animation commands and I've tried copying some code from the beta forum to ensure I'm using it correctly, but the blending parameter is definitely being ignored when trying to blend from a one-shot animation to a looping animation. I've tried values from 0.5 seconds to 25 seconds and it just gets ignored.

Blending from a looping animation to another looping animation seems fine. Also blending from a looping animation to a one-shot animation seems ok.

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