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Bug #438: GenerateUV() w/out Layer arg fails w/ SetGeometery
Product:
TV3D SDK 6.5
Language:
Not Specified
Current State:
New
Resolution:
Unconfirmed
Created On:
June 29th, 2005
Last Modified:
June 29th, 2005
Reported By:
Hypnotron
GenerateUV() does not create proper UV mappings if you do not call the overloaded function that includes the iLayer argument on meshes created using SetGeometry.

The only way to get it working is to call GenerateUV(iWidth, iHeight, iMaxCharts, iLayer) with 0 being the layer. NOTE: Ive only tested this on SetGeometry created meshes with only one texture layer.

Also im wondering how this might work with SetGeometry meshes that contain multiple groups?

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